![]() If you are familiar with Tauromaquia (Bull fighting) then dodging torps will come natural to you. On Submarines always use the DCP, you won't be dodging those torps otherwise. So, don't use DCP to break homing on BBs, for the most part it is uselessĭouble pings on Cruisers and DDs are extremely dangerous, use your DCP if you have it and are in a position to pull the dodge. It is very important for you to become familiar with the shutoff range values shown in this table (it is in the Wiki)įrom studying it you will realize some rules of thumb, the more relevant are:įor BBs, torpedoes stop homing around the torpedo spotting range, so you win nothing by using DCP as once you spot it, the torpedo is already not homing. On extreme cases for very fast DDs the torps can home right into your ship because the shutoff distace is smaller than the collision point, meaning the torp is still homing when it reaches your ship. This is critical because the direction in which you are moving can work for or against you, in general terms moving into the torps will win you space, moving away from the torps will lose you space.Īs you can see, moving away from the torps make them more difficult to dodge the faster you move. The takeaway is torpedoes stop homing at a certain range from the collision point (not your ship). It is already well explained in the Wiki so I leave you the link here: ![]() ![]() This is the second critical aspect to understand. ![]()
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